Both of the paper sculptures represented miniature ‘worlds’, consisting of multiple paper cut-out layers, populated with small paper models. Photos of the sculptures were supplied to us, to be used as visual reference. These photos, along with some notes on proportions and dimensions, allowed us to start digitally re-creating the sculptures. Our first task was to create the storyboard which we’d use as the basis for our animation, and would allow us to work out what elements we’d need to model in 3D, this gave us an indication of what to prepare for in terms of modelling.
The 3D assets were built first, beginning with the back layers and working forward through the layers one by one. This process was repeated for the flat cut-out assets (such as the leaves) once the 3D assets were built and positioned. The assets were built with how they would later be animated in mind with special importance placed on how they would handle the various deformations which would be applied at a later stage.