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+ EXPLORATION
Where the studio flexes its visual range and tests ideas outside the brief.
This space allows us more space to explore new distinctive styles, trying out new designs, experimenting with visual identity, art direction, and look development.
Beauty Products
Looking into the movement and animation used in Beauty products. Textures, lighting, and choreography.
3D Product
Visualisation
Beauty
Gameboy
Retro design. An exploration of texture, shape, movement, but also imperfections. The challenge here was to make it less than perfect. So often we focus on the finish being slick/shiny. This was a different appoach.
3D Product
Gaming
Retro
Whisky
R&D project to develop our fluid simulations, and lighting techniques with glass.
Fluid simulation
Dynamics
Product
Materials
This was a brief that we started at Christmas, but then grew arms and legs into this piece about material.
Textures
Lighting
Cloth
Head Banger
Testing out hair dynamics, this short piece turned into one of our favourite little characters.
Character Design
Hair simulation
Colours
We were looking at new ways to render out colour, and this was a study that allowed us to test this new technique.
Colour
Rendering
Blooms
Dynamics
CGI
Colour
Furniture
Furniture Rendering
Wood
Plant simulation
Sledging
A stop motion style animation, built in 3D Software Blender. The focus here was textures and the stop motion aesthetic
Character Design
Stop Motion
Retro
The Teapots
An internal brief to work on style/form/texture. A chance to create our own characters.
Character Animation
Character Design
Coasting
Working all the way from concept, through to final delivery. Another passion project that we ran in the studio like a client project. The brief here was to develop a way to hand paint textures into 3D models to capture a true handmade feel.
Stop Motion
Textures
Character Design
Balls
Pure play and exploration of how shapes react to one another
Dynamics
Shape
Houdini
Growth
Working with a new range of liquid simulators, we explored the contrast between slick and solid. Melty vs Granite.
Textures
Liquid simulation
Colour Wheel
Dynamics
Colour
Jellyfish
Dynamics
VFX
Beauty Products
Looking into the movement and animation used in Beauty products. Textures, lighting, and choreography.
3D Product
Visualisation
Beauty
Gameboy
Retro design. An exploration of texture, shape, movement, but also imperfections. The challenge here was to make it less than perfect. So often we focus on the finish being slick/shiny. This was a different appoach.
3D Product
Gaming
Retro
Whisky
R&D project to develop our fluid simulations, and lighting techniques with glass.
Fluid simulation
Dynamics
Product
Materials
This was a brief that we started at Christmas, but then grew arms and legs into this piece about material.
Textures
Lighting
Cloth
Head Banger
Testing out hair dynamics, this short piece turned into one of our favourite little characters.
Character Design
Hair simulation
Colours
We were looking at new ways to render out colour, and this was a study that allowed us to test this new technique.
Colour
Rendering
Blooms
Dynamics
CGI
Colour
Furniture
Furniture Rendering
Wood
Plant simulation
Sledging
A stop motion style animation, built in 3D Software Blender. The focus here was textures and the stop motion aesthetic
Character Design
Stop Motion
Retro
The Teapots
An internal brief to work on style/form/texture. A chance to create our own characters.
Character Animation
Character Design
Coasting
Working all the way from concept, through to final delivery. Another passion project that we ran in the studio like a client project. The brief here was to develop a way to hand paint textures into 3D models to capture a true handmade feel.
Stop Motion
Textures
Character Design
Balls
Pure play and exploration of how shapes react to one another
Dynamics
Shape
Houdini
Growth
Working with a new range of liquid simulators, we explored the contrast between slick and solid. Melty vs Granite.
Textures
Liquid simulation
Colour Wheel
Dynamics
Colour
Jellyfish
Dynamics
VFX
Beauty Products
Looking into the movement and animation used in Beauty products. Textures, lighting, and choreography.
3D Product
Visualisation
Beauty
Sledging
A stop motion style animation, built in 3D Software Blender. The focus here was textures and the stop motion aesthetic
Character Design
Stop Motion
Retro
Gameboy
Retro design. An exploration of texture, shape, movement, but also imperfections. The challenge here was to make it less than perfect. So often we focus on the finish being slick/shiny. This was a different appoach.
3D Product
Gaming
Retro
The Teapots
An internal brief to work on style/form/texture. A chance to create our own characters.
Character Animation
Character Design
Whisky
R&D project to develop our fluid simulations, and lighting techniques with glass.
Fluid simulation
Dynamics
Product
Coasting
Working all the way from concept, through to final delivery. Another passion project that we ran in the studio like a client project. The brief here was to develop a way to hand paint textures into 3D models to capture a true handmade feel.
Stop Motion
Textures
Character Design
Materials
This was a brief that we started at Christmas, but then grew arms and legs into this piece about material.
Textures
Lighting
Cloth
Balls
Pure play and exploration of how shapes react to one another
Dynamics
Shape
Houdini
Head Banger
Testing out hair dynamics, this short piece turned into one of our favourite little characters.
Character Design
Hair simulation
Growth
Working with a new range of liquid simulators, we explored the contrast between slick and solid. Melty vs Granite.
Textures
Liquid simulation
Colours
We were looking at new ways to render out colour, and this was a study that allowed us to test this new technique.
Colour
Rendering
Colour Wheel
Dynamics
Colour
Blooms
Dynamics
CGI
Colour
Jellyfish
Dynamics
VFX
Furniture
Furniture Rendering
Wood
Plant simulation
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