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+ EXPLORATION

Where the studio flexes its visual range and tests ideas outside the brief.

This space allows us more space to explore new distinctive styles, trying out new designs, experimenting with visual identity, art direction, and look development.

Beauty Products

Looking into the movement and animation used in Beauty products. Textures, lighting, and choreography.

3D Product

Visualisation

Beauty

Gameboy

Retro design. An exploration of texture, shape, movement, but also imperfections. The challenge here was to make it less than perfect. So often we focus on the finish being slick/shiny. This was a different appoach.

3D Product

Gaming

Retro

Whisky

R&D project to develop our fluid simulations, and lighting techniques with glass.

Fluid simulation

Dynamics

Product

Materials

This was a brief that we started at Christmas, but then grew arms and legs into this piece about material.

Textures

Lighting

Cloth

Head Banger

Testing out hair dynamics, this short piece turned into one of our favourite little characters.

Character Design

Hair simulation

Colours

We were looking at new ways to render out colour, and this was a study that allowed us to test this new technique.

Colour

Rendering

Blooms

Dynamics

CGI

Colour

Furniture

Furniture Rendering

Wood

Plant simulation

Sledging

A stop motion style animation, built in 3D Software Blender. The focus here was textures and the stop motion aesthetic

Character Design

Stop Motion

Retro

The Teapots

An internal brief to work on style/form/texture. A chance to create our own characters.

Character Animation

Character Design

Coasting

Working all the way from concept, through to final delivery. Another passion project that we ran in the studio like a client project. The brief here was to develop a way to hand paint textures into 3D models to capture a true handmade feel.

Stop Motion

Textures

Character Design

Balls

Pure play and exploration of how shapes react to one another

Dynamics

Shape

Houdini

Growth

Working with a new range of liquid simulators, we explored the contrast between slick and solid. Melty vs Granite.

Textures

Liquid simulation

Colour Wheel

Dynamics

Colour

Jellyfish

Dynamics

VFX

Beauty Products

Looking into the movement and animation used in Beauty products. Textures, lighting, and choreography.

3D Product

Visualisation

Beauty

Gameboy

Retro design. An exploration of texture, shape, movement, but also imperfections. The challenge here was to make it less than perfect. So often we focus on the finish being slick/shiny. This was a different appoach.

3D Product

Gaming

Retro

Whisky

R&D project to develop our fluid simulations, and lighting techniques with glass.

Fluid simulation

Dynamics

Product

Materials

This was a brief that we started at Christmas, but then grew arms and legs into this piece about material.

Textures

Lighting

Cloth

Head Banger

Testing out hair dynamics, this short piece turned into one of our favourite little characters.

Character Design

Hair simulation

Colours

We were looking at new ways to render out colour, and this was a study that allowed us to test this new technique.

Colour

Rendering

Blooms

Dynamics

CGI

Colour

Furniture

Furniture Rendering

Wood

Plant simulation

Sledging

A stop motion style animation, built in 3D Software Blender. The focus here was textures and the stop motion aesthetic

Character Design

Stop Motion

Retro

The Teapots

An internal brief to work on style/form/texture. A chance to create our own characters.

Character Animation

Character Design

Coasting

Working all the way from concept, through to final delivery. Another passion project that we ran in the studio like a client project. The brief here was to develop a way to hand paint textures into 3D models to capture a true handmade feel.

Stop Motion

Textures

Character Design

Balls

Pure play and exploration of how shapes react to one another

Dynamics

Shape

Houdini

Growth

Working with a new range of liquid simulators, we explored the contrast between slick and solid. Melty vs Granite.

Textures

Liquid simulation

Colour Wheel

Dynamics

Colour

Jellyfish

Dynamics

VFX

Beauty Products

Looking into the movement and animation used in Beauty products. Textures, lighting, and choreography.

3D Product

Visualisation

Beauty

Sledging

A stop motion style animation, built in 3D Software Blender. The focus here was textures and the stop motion aesthetic

Character Design

Stop Motion

Retro

Gameboy

Retro design. An exploration of texture, shape, movement, but also imperfections. The challenge here was to make it less than perfect. So often we focus on the finish being slick/shiny. This was a different appoach.

3D Product

Gaming

Retro

The Teapots

An internal brief to work on style/form/texture. A chance to create our own characters.

Character Animation

Character Design

Whisky

R&D project to develop our fluid simulations, and lighting techniques with glass.

Fluid simulation

Dynamics

Product

Coasting

Working all the way from concept, through to final delivery. Another passion project that we ran in the studio like a client project. The brief here was to develop a way to hand paint textures into 3D models to capture a true handmade feel.

Stop Motion

Textures

Character Design

Materials

This was a brief that we started at Christmas, but then grew arms and legs into this piece about material.

Textures

Lighting

Cloth

Balls

Pure play and exploration of how shapes react to one another

Dynamics

Shape

Houdini

Head Banger

Testing out hair dynamics, this short piece turned into one of our favourite little characters.

Character Design

Hair simulation

Growth

Working with a new range of liquid simulators, we explored the contrast between slick and solid. Melty vs Granite.

Textures

Liquid simulation

Colours

We were looking at new ways to render out colour, and this was a study that allowed us to test this new technique.

Colour

Rendering

Colour Wheel

Dynamics

Colour

Blooms

Dynamics

CGI

Colour

Jellyfish

Dynamics

VFX

Furniture

Furniture Rendering

Wood

Plant simulation

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